Spright Double Cross
Trap Normal

Spright Double Cross

  • Archetype:
  • Spright

  • View:
  • 6855




Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
65± 6/ 100
Power Score
Intrinsic 64
Deck 66

Spright Double Cross — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 66 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery / Recursion

Why it scores here

Spright Double Cross is a one-copy, once-per-turn Normal Trap whose main value is taking control of an opponent's monster into a Link-2 zone, with a secondary mode that revives a monster from either GY or attaches a target as Rank 2 material. The card is in all 400 sampled Spright-linked decks at one copy each, and the Spright archetype's search and set-up support makes it reliably reachable, which earns the accessibility and deckbuilding points. The text-only card has no recorded combo data, so combo conversion and resource economy are held near the middle, and the 400/400 inclusion rate is treated as a sign of staple usage rather than extra power. The 0 for material utility reflects that it is a trap and cannot itself be used as material.

Axis scores

Axis Score Evidence
Accessibility 80 Present in all 400 sampled decks at 1 copy and searchable through Spright Jet per the guide snippet, so it is reliably reachable (observed + inferred).
Combo & Conversion 55 No combo boards are recorded, so conversion rests on the text: a control steal into a Link-2 zone that is a real board swing but needs a Link-2 monster already in place (inferred).
Resource Economy 55 The GY Special Summon mode returns a monster from either graveyard, a roughly 1-for-1 recovery against the trap's own cost (verified from text, inferred for value).
Effect & Interaction 65 Stealing an opponent's monster is a strong, targeted disruption, but it is a once-per-turn trap that can be answered and depends on a Link-2 spot (verified from text).
Material Utility 10 The card is a trap with no monster body, so it contributes nothing as material and only its attach mode is an indirect contribution (verified from text).
Resilience & Flexibility 60 Three modes across field and GY targets give flexibility, though it sits face-down and is exposed to the common interrupts, including Ash Blossom, which appears among its top partners (inferred + observed).
Deck-Building Efficiency 80 A single copy in a 1-copy-typical deck with no garnet or lock restriction, so it is cheap to run and slots into a Spright build without disruption (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 64, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Steals an opponent's monster into a Link-2 zone, a real board-swing effect
  • Versatile across field and both graveyards: attach, steal, or revive
  • Single-copy, low-cost slot in a staple archetype with broad inclusion

Weaknesses

  • Once per turn, and it needs a Link-2 monster in place to use its steal and revive modes
  • Trap card: contributes no body as material
  • Set in the backrow, so it is exposed to the common interrupts

Counters / choke points

  • Ash Blossom & Joyous Spring and other hand or set-trap interruption

Best use

Board breaker that steals a key opposing monster or revives a monster from either graveyard, using a Link-2 zone. Decks: Spright, Frog, Nimble, Evil Twin. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn restriction and the three effect modes are stated in the card text; The card is a single-copy Trap in the TCG, OCG, and MasterDuel formats
  • Observed: Included in 400 of 400 sampled decks at 1 copy, with 46 distinct archetypes; Usage statistics show 100% inclusion in several archetype/gameplay homes; Top partner Ash Blossom & Joyous Spring appears in 89.8% of decks
  • Inferred: Accessibility is high because the archetype's search tools can fetch it; The steal and revive modes are strong mainly when a Link-2 monster is already on the field; Frequent inclusion reflects staple use across homes rather than intrinsic power
  • Data gaps: no combos supplied, so combo conversion and resource economy rest on text inference no banlist token, so 3 copies (unlimited) is assumed no searcher table, so the search route is inferred from the guide snippet only average starter count when present is null, so deck resilience is inferred from archetype spread











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